Berlin is perhaps best known for its blend of creativity, culture and art. It’s this innovative outlook that’s made it one of Europe’s most dynamic business scenes. In fact, a new startup is founded every 20 minutes, according to the German Times. And if you work in education, you’ll soon find yourself amongst a growing … Read more
At ELTjam we’ve developed a practical, learner-centred approach to product design that we call Learner Experience Design. We work with organisations to apply this process to learner and teacher problems and come up with solutions; whether that’s an app, a full online course, or a lesson plan or syllabus. To show this approach in action , Katy and Berta ran an IATEFL workshop to showcase a process we use, the ‘Learner Experience Design Sprint’.
We introduced the concept of Learner Experience Design (LXD) within ELT back in 2016. Since then, we’ve continued to develop it, and it now forms the bedrock of most of the work we do with our clients in the design and development of learning products. At our recent InnovateEdTech conference in London, we took the opportunity to ask some of the delegates and speakers what Learner Experience Design means to them. Here, we share some of their fascinating responses – both from within ELT and beyond.
Over the last six months we have partnered with Enrol Yourself to run three LXD Meetups in different places in London. In organising these events, we’ve realised how much more there is to know about LXD and how helpful it is to share experiences and ideas with others in the group. This post looks at five of the key things we’ve learned already and invites you to join us for the next one.
All this week ELTjam are at the Machine Learning for ELT Conference in Crete. This post looks at the Day 2 action, including more detail on automated error correction techniques, error correction related to content words, the importance of Learner Experience Design (LXD) with all this theory, and finally a look at the Write & Improve product from ALTA.
Zahra Davidson discusses Learner Experience Design (LXD) from her perspective as a designer working in the learning ‘space’. What are the benefits of viewing our work within the specialism of LXD, what are the concerns when direct parallels are drawn between UX and LX practice and what is lost when we assume that LX relates only to digitally delivered learning?
ELT EdTech, if we use a video game metaphor, is like Pong. (Lindsay Clandfield)
Possibly the best quote on the state of ELT digital products ever. Lindsay was one of the four speakers that addressed the topic of Learner Experience Design (LXD) at our ELTjam Session on the 13th April. His 10-minute spot covered the growing influence of video games and the surprise survival of the fitness industry. Find out how Lindsay tied it all together…