SimCityEDU: Learning What Games Can Do

Way back in June we wrote about GlassLab’s partnership with Pearson and Electronic Arts and their collective efforts to develop a game-based learning product out of SimCity. Well, GlassLab launched the first edition of this hugely anticipated super game earlier in November. Called SimCityEDU: Pollution Challenge! The game puts learners in contact with a hugely effective … Read more

Game-Based Learning 1.1: Myths & Mistakes

In this first instalment of a four-part guest series, David Dodgson talks about some of the misconceptions of GBL and the culture of gaming in general. Dave Dodgson is an EFL teacher working with young learners in Turkey. He has always had an interest in the use of technology to enhance the learning experience and … Read more

It’s In The Game: ‘Gamification’ and Language Learning Pt. 1 of 2

Interested observers of developments in the field of Edtech will undoubtedly be aware of the snowballing sexiness of the term ‘gamification’ as its advocates look at ways of transferring it from the world of business into the world of education.

What is emerging as the term gets shared and amplified is the fact that it is being interpreted differently and in increasingly erroneous ways. If the concepts and opportunities that the gamification proposition offer are to get effective traction within the education community it’s vital that teachers and learners are clear on what it actually entails (as well as what it doesn’t).

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