Game-Based Learning 4.1: Future Expansions
Some fundamental aspects of games should not be forgotten when an ‘educational game’ is designed, such as finding a balance between giving the player a sense of progress and the feeling of being challenged.
Some fundamental aspects of games should not be forgotten when an ‘educational game’ is designed, such as finding a balance between giving the player a sense of progress and the feeling of being challenged.
Having looked at some myths about game-based learning and some questions and doubts about it, Dave Dodgson returns with the third post in his guest series, this time looking at the different forms a GBL lesson can take and how we can ensure that gaming translates into language learning and development.