The Duolingo English Test has made a bit of a splash over the last year or so. Priced to undercut the likes of TOEFL and IELTS, and claiming to be accurate, secure and ‘scientifically designed’, it has some big-name adopters including Yale, Uber and LinkedIn. In this guest post, Anthony Schmidt puts it through its paces and is left unimpressed. “I went into it very excited and came away with a very bad taste in my mouth.”
Frustration, anger, confusion, boredom and repetition are all hallmarks of bad user experience (UX); unfortunately, they’re often hallmarks of language learning too, especially when it takes place digitally. But bad UX is not the only reason digital language learning products fail – sometimes it’s the content, sometimes it’s the pedagogy, sometimes it’s the lack of human interaction. Bad UX alone fails to address the complexities of language learning. We need to start talking about bad learner experience (LX). Bad LX could be defined in a number of ways, but at its most basic it’s this: not only did you fail to learn something; you had a horrible time trying.
You’ve got an idea but what is the first step of building an app? Is it sharing a great idea with someone you think has the expertise or resources to make it happen? What’s going to get them on board if it is? Or is it working on the app idea yourself? And if so, how much should you do before approaching someone else? Here are ten steps to start you on the right track.
Here’s a snappy infographic based on ELTjam’s talk on what EdTech means for ELT at the IATEFL 2014
It was interesting to be at IATEFL this year, the annual land grab for attention larger than ever, and a conference dominated by discussions, presentations and a plenary about the future of ELT, which – it is suggested – will be completely mediated by technologies (more of this fallacy later). With Sugata Mitra selling his … Read more